The Red Dragon Highlord and cleric of Takhisis


Verminaard is a dark cleric of Takhisis, imposing in his black and red dragonarmor and horned helmet. He rides a huge red dragon, and when on the ground is usually accompanied by elite baaz bodyguards. In battle, he wields a huge two-handed mace made of some exotic black metal.

Verminaard, LE human cleric 10
AC 15 (highlord dragonarmor, 17 shield of faith)
HP 66 (10d8 20)
St +2, Dex +0, Con +2, Int +1, Wis +3, Cha +4
Extra melee attack 3/day
1/day channel divinity: +10 to one attack
Spell save DC 14, Spell attack +6
5th: flame strike, scrying
4th: freedom of movement (or cure wounds 4d8 +3)
3rd: animate dead, dispel magic, feign death
2nd: hold person, silence, spiritual weapon
1st: bane, cure wounds (1d8
3), detect evil and good, shield of faith
Resistant: fire, cold (dragonarmor)
Nightbringer (1, 3/day blindness DC 15 Con, evil) +7 2d6 +3
CR 5
Fight prep: cast spiritual weapon +7 2d6
3; shield of faith +2 AC; freedom of movement; open w/ bane; first thee rounds have an extra attack; first attack is +10

Baaz heavy infantry, lawful evil draconian, 5HD
AC 18 (half plate, shield, natural)
HP 30 (4d8 +8)
Move 20’, 30’ on all fours with wings; disadvantage to maneuver in flight
Str +2, Dex +1, Con +2, Int -1, Wis +1, Cha +0
Advantage on saving throws against magic; resistant to fire
Inspired by dragons: d4 when in the presence of dragons, similar to bard ability
Claw/claw +5 1d4 +2 (4) and AC 14 without shield, OR
Sword +5 1d8 +2 (6) with shield
On death, they turn to stone, and if killed by a piercing or slashing weapon, the wielder must pass a DC 13 Dexterity save or have their weapon stuck for the 1d4 rounds it takes for the baaz body to crumble.
Challenge rating 1

Verminaard, Dragonlord of the Red Wing.
C8; AL LE; S14, 112, W16, D10, C15,
Chl8; MV 12"; hp 50; AC 1. Spells:
1st Level: curse, cure light wounds (x2),
detect good, cause fear
2nd Level: hold person, chant, augury,
snake charm, spiritual hammer
3rd Level: animate dead, cause disease,
4th Level: cause serious wounds, cure
serious wounds
Wears plate mail *2. Carries Nightbringer
mace *5 (see appendix 4).

Verminaard is a cleric/fighter
With nighbringer, a powerful mace that does bonus damage to good targets, and can forcibly blind on impact if it strikes successfully.

Verminaard, human cleric (Takhisis, war) 5/fighter 5
AC 16 (1 red dragonscale)
HP 55 (10d8 +10)
Str +3, Dex +1, Con +1, Int +0, Wis +3, Cha +1
Spell save DC 15, Spell attack +7
Martial weapons and heavy armor
Extra melee attack 3/day
1/day channel divinity: +10 to one attack
1 divine favor, shield of faith; bane, bless, cure wounds, protection from good
2 magic weapon, spiritual weapon; augury, hold person, silence
3 crusader’s mantle, spirit guardian; dispel magic, feign death
Nightbringer (
1, 3/day blindness DC 15 Con, evil) +8 2d6 +4
CR 5

Ember, chaotic evil adult red dragon

Flamestrike, chaotic neutral ancient red dragon



Age of Despair robosnake robosnake